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71
It would be possible, probably similar to setting default state introduced a little while ago
72
Hi. Would it be possible to make it so we can set user locked switches to "locked" in the editor on switches that are electric locked so that they will already be "locked" when you start a new sim?
73
CTC Suggestions / Derails
« Last post by westdetroit on July 21, 2021, 08:03:58 AM »
I have a(nother lol) suggestion. Working derails maybe? I put in a switch without a route so if the switch is in reverse it won't continue the route past that point but if I talk a train by the stop signal it still continues right through like there is nothing there so an actual working derail would be nice so when a train goes through the derail in reverse  position it actually derails the train.
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You're welcome.  :)
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Thanks to the email communication we know now what happened, and what the fix would be. This post is to inform the general audience of this forum about the solution.

This is a situation where a block is one-direction only and a route is attempted using a start signal at the "wrong" end of the block. A click to select a destination of a route leads to the exception as reported.
A manual override of the block lifts the one-way direction temporarily so that one can complete the intended route but it was forgotten here.

Note, this problem does not occur if the block has been selected instead of the start signal, but it will occur for shunting routes where a manual override is not required.

There is a work around available: if you get the exception, click "Continue" there, and then hit the <ESC> key on the keyboard. This will cancel an incomplete route attempt, undoing the first click, and a 2nd click for the route is not expected anymore.

This is a good find, so thanks for the report and for the follow-up.

A correction is scheduled for the upcoming CTC Release 5.7.
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Ok, I will Deitlef. I will send you an email in a little bit with that information. It happens on tracks signalled in one direction. If I forget to use the override command for a signal in the opposite direction that's when I get the above mentioned message. I should be able to send a screenshot shot of the situation via email as an email will allow me to send a bigger file than I can here.
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I have not fully understood what you did. Please explain in more detail.

Also, if you have the "unhandled exception" message, there is a "Details" button which allows you to get some more details like a stack trace. I would like to get that as well.

Thank you.

78
Nope. If I hit "continue" then try to click on another signal I get the same unhandled exception message. By the way, I really liked your last update. It fixed the deleting the extern issue. 👍👍 P.S. I tried to attach a screenshot but my file was too big. I apologize.
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In many cases you can push "ignore" - just to see what happens when you continue, and considering that the alternative is to terminate the program. It is possible that the crash happens in the UI thread (this is the thread that handles user inputs via mouse and keyboard and terminates once the data have been modified per these inputs), and does not affect the main thread that runs the game machine. (Just for short explanation, threads are lightweight processes within a process which allows concurrent programming of two or more parts of the program for maximizing the utilization of the CPU. It is not the same as parallel processing but comes close, in that you can assign certain tasks to certain threads, which they perform independent of each other to the max intent.)

Nevertheless, keep these issues reporting - we will not ignore them, but rather like to fix them.

Your WebRailRoader Team
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CTC Suggestions / Re: Random factors.
« Last post by westdetroit on July 06, 2021, 01:04:15 AM »
I second NW1776. I think the editor is pretty solid now. I think crew changes are needed also, and before detectors, as there's not a day that goes by on my scanner that someone isn't close to "dying", running short on time and it does affect planning in a major way because as much as we'd like to keep intermodal trains ahead of regular freight trains having a freight train or another intermodal short on time changes things dramatically. And even trains just randomly go into emergency whether an air hose parted or some other mechanical failure. Hopefully you will consider switching to "tone" based calls for the trains (phones can be ok for externs that aren't trains) because obviously us dispatchers would then be receiving more "calls". 😏😏🙏
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