Author Topic: Cancel route leaves a block still line in that direction  (Read 7711 times)

lmarkd

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Cancel route leaves a block still line in that direction
« on: May 06, 2013, 01:31:07 PM »
Hi,

Just found your sim a few days ago. It was listed on http://www.thesignalpage.nl/en/simulation.php. I didn't know about it until then. While it's different from Train Dispatcher, I like it.

Anyways, if I cancel part of a route, most of the time it leaves one bock still lined for that route (green arrows). The only way to clear this is to reload a file. The way I've been cancel the route is to click on the end of the route and then click at the block I want to cancel it back to.

Also, How do you give a train permission to pass a red signal?

Thanks
Mark

DPump

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Re: Cancel route leaves a block still line in that direction
« Reply #1 on: May 07, 2013, 07:20:50 AM »
Hallo Mark,

Thanks for your comment. We didn't try to exactly replicate TDP, but have some functionality that we felt was missing at that time. Glad you like it.

Re Cancel of a route:  I noticed you cancelled the route "backwards", first clicking the end block then the start block. It was never intended to work that way (only start block then end block), but apparently it is possible to proceed that way. However, that leads to a situation that keeps fragments alive you can't get rid of.

We will correct this in the upcoming Release 3.9.

We have not yet implemented the capability to give permission to pass a red signal. It is not really necessary right now, as you always can set a route, or if the signal was cancelled but the route is not cancelled yet, you can clear the signal (undo the signal cancel) just by clicking on the signal symbol with the left mouse button.

The passing of a red signal will be an issue if you want to send a train to a track that is occupied where a route cannot be set because of that reason. We have not worked out the details how to maintain 2 or more trains on a single block, which you need to so also if you want to merge or split trains. Once we've done that, we will be able to merge and split (via scheduling), and the passing of a red signal will be an option along with possibly allowing a signaled secured route into an occupied block.

In the meantime, enjoy the game.

Your WebRailRoader
Detlef

lmarkd

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Re: Cancel route leaves a block still line in that direction
« Reply #2 on: May 07, 2013, 10:05:05 AM »
I didn't even try cancelling a route from start to end. I'll do it that way. There was no reason why I did it backwards except the end was quicker to spot than the first signal I wanted to cancel.

The reason I was asking about permission to pass red signal would be for MOW having track and time (or track warrents). And if/when you add it, a malfunctioning signals and switches.

I agree. I like what you have done so far. You have made it a lot easier to set routes. I assume, that's a lot like the way they dispactch now.

lmarkd

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Re: Cancel route leaves a block still line in that direction
« Reply #3 on: May 17, 2013, 12:46:09 PM »
I'm still having problem "Cancel a Route".  Cancelling from the beginning to end, sometimes it works. Sometimes it leaves fragments. Sometime I'm able to create a new route over the fragments and sometimes not. I've not been able to finished a whole day because of these fragments. Cause by me creating a wrong route, BTW.

I still like playing it.  Setting a route is so much better than TD was. And a lot easier on my wrist. Not near as much mouse clicking to set up the route.

Keep up the good work.  Looking forward to more subdivisions.

BTW, when starting the Toledo Terminal and I get the window "Before we start..." it says this scene can be purchased for $3.00. If you click on "Buy Registration Code NOW" the Order Confirmation webpage shows it is $10.00.  It shows the item# CTCDPW21. One of these ought to be changed to match the other.



DPump

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Re: Cancel route leaves a block still line in that direction
« Reply #4 on: May 19, 2013, 12:34:14 PM »
Hello Mark -

The release 3.9 will be out soon. It will have tighter control about what and how you can cancel, i.e. what blocks are eligible as end blocks once you clicked on the start block of the route to be cancelled. This should eliminate problems by not accepting ways to cancel a route that is not compatible with how the route was created.

Once 3.9 is out, please check this issue again and let me know if they are any remaining problems.

The price information comes from the same place, but the request from the website in the window "Before we start" had the order id missing and thus the website returned a default price.  Corrected for 3.9 also.

Your WebRailRoader
Detlef

lmarkd

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Re: Cancel route leaves a block still line in that direction
« Reply #5 on: May 20, 2013, 03:07:33 PM »
Hi detlef,

Nice. It took me a little bit before I figured it out. You have to cancel the signal first before you cancel a route. I bet that was my main troble with v3.8. I was cancelling routes without dropping a siginal.   :-[   Makes perfect sense.

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Re: Cancel route leaves a block still line in that direction
« Reply #6 on: May 22, 2013, 01:22:44 PM »
Might have been.

Cancelling routes shouldn't be really easy or done by accident. Dropping signals (at the least the visible ones) is therefore one of the obstacles you have to deal with in the whole process.